Indoor Rules Crashcourse

Discussion in 'Indoor Umpiring Questions' started by BlindGoalie613, Sep 30, 2016.

  1. BlindGoalie613

    BlindGoalie613 FHF All Time Great

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    I've been asked to coach an indoor team for my local club and have absolutely NO idea of the rules of Indoor.
    Is there a summary floating around of the rules changes and differences between the 2 formats?
     
  2. sanabas

    sanabas FHF All Time Great

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    Different defensive setup on PCs.
    Don't lift it unless shooting at goal.
    5m is now 3m.
    Anything in the indoor attacking half is basically the same as in the outdoor attacking 23.
    Not allowed to try and push it through an opponent's stick in the hopes they don't trap it, aka drilling.

    And that's about it.
     
  3. Folmer

    Folmer FHF All Time Great

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    There are a lot of videos and presentations on slideshare in Dutch. Maybe you can reuse these.
    If you need help translating just let me know.
     
  4. redumpire

    redumpire FHF All Time Great
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  5. BlindGoalie613

    BlindGoalie613 FHF All Time Great

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  6. redumpire

    redumpire FHF All Time Great
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    Updated version below. All comments/corrections welcome.

    This is NOT an official 'document'; it is just something that I drew up a few years ago and have now updated for the 2017 rules.

    ***

    Indoor Hockey Umpiring v Outdoor Hockey Umpiring: Key Differences


    Rules

    · 6 players on pitch up to 6 substitutes – rolling subs except during PCs

    · Fully kitted GKs can only be subbed off the pitch for a "kicking back" twice in a game. There is no limit to the number of exchanges between fully kitted keepers.

    · Usually 20 minutes per half, but can be varied locally.

    · Each team has one one-minute time-out per half, but cannot be called at PC or PS.

    · Sideboards – play on when ball hits them!

    · Ball over sideboard – restart close to point where ball left pitch

    · Long corners now introduced! Ball off back line off defender’s stick is push to attacking team on half-way line (unless deliberate, when PC)

    · Ball cannot be hit/slap-hit – ever!

    · Ball cannot be raised, except for shot at goal:

    - raised passes should be blown if opponent within playing distance

    - when raised on attempt to control ball, only blow if opponent disadvantaged.

    · At free pushes, players 3m away not 5m.

    · From a free push awarded to the attack within the half of the pitch they are attacking: all players must be 3m away; the ball may not be played into the circle until it has travelled at least 3 metres; or has been touched by a player of either team other than the player taking the free push. The ball may also be played into the circle off the sideboards, provided that it has travelled at least 3m before rebounding off them.

    · Ball cannot be played in the air, unless stopping shot at goal or a rebound after a shot at goal – must wait for ball to be on floor. If stopping a shot/rebound the stick must be motionless, but a slight stick movement towards the ball is allowed.

    · Cannot play ball while kneeling or lying on pitch or with hand on pitch unless holding stick (This is often called the “3 points of contact” rule but that’s a misnomer as it implies that you can play the ball with one foot and one hand on floor as you only have two points of contact. You cannot!).

    · GK cannot play ball outside D while lying on floor inside.

    · Kitted GK cannot leave their half of pitch.

    · Other GK rules (“Kicking Back”, no GK etc.) as per outdoor.

    · PCs can be awarded for deliberate fouls in offending player’s defensive half of pitch (equivalent to within 23m outdoor)

    · At PCs only GK or player with GKP in goal – defenders outside goal on opposite side to injector; if all field players, no-one in the goal

    · Face masks should be removed when PC over – be sensible if player plays ball just outside D while completing a defending action

    · Green card is a one minute suspension. Yellow cards minimum 2 minutes (no max but 5 mins is roughly equivalent to 10 outdoors: 5 mins is a LONG time indoors!). Table to put player back on.

    · If ball jammed against board usually penalise player who is jamming it – bully is alternative if it is 50:50.

    · Players on the ball cannot be blocked in against the sideboards - there must always be an exit route for them.

    · Deliberately pushing the ball hard at an opponent’s stick/hands/feet (AKA ‘drilling’ or by ‘spinning’) is very strictly controlled in indoors, as it is very dangerous.


    Pitch management

    · There will be a Technical 'table'

    · The umpires may have to be on the table if no tech officials present

    · Central timing - make time stopped signals clear

    · Table will control suspended players

    · Signal to table how long suspended player is off for


    Umpiring

    · You will miss loads! Lots more happens indoor in a much smaller space! Just get on with it - don't brood!

    · Work together - teamwork is vital. If in doubt look for help - if you see something crucial that your colleague has missed blow (unless inside his circle!) - support, support, support!

    · Keep mobile - only small court but can’t afford to be static. May need to move to get best view.

    · Use common sense - only penalise things that disadvantage the non-offending team

    · Try to play lots of advantage but whistle timing is crucial

    · Usually very little advantage when player being forced towards right-hand boards as he attacks; usually no advantage if being forced towards left-hand boards

    · TALK to players - even more than outdoor - everyone can hear you so this can be very helpful

    · Don’t allow deliberate breakdown of play

    · Last 5 minutes of each half usually crucial (think basketball!)

    · Try to be consistent within games and throughout day

    · It will be tiring - take a break and get some fresh air when you can

    · Enjoy!
     
    Ballingdon and peterwins like this.
  7. peterwins

    peterwins FHF Legend

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    Wow! Magic. Thank you. Intend to use this as an update refresher with USA masters indoor teams and for my own umpiring and playing it is a great review
     
  8. AJF

    AJF FHF Legend

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    Don't think they'd be protected much by knitting! On a serious note, a fully kitted GK can be subbed for a fully kitted GK an unlimited number of times.
     
    Michael Byrne and redumpire like this.
  9. redumpire

    redumpire FHF All Time Great
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    Ha! Thanks. Both errors amended.

    If anyone thinks I've missed anything significant or got anything else wrong just let me know and I'll amend. It might be good to keep this as a pinned post if others find it as useful as @peterwins clearly does...?
     
  10. Diligent

    Diligent FHF All Time Great
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    Thread stickied to top of board as requested.

    It is still open, but please, for this thread, post only corrections to the above briefing, not general comment about indoor - start a new thread if you have something. Once it's clear there's nothing to add, then it can be locked.
     
  11. Ballingdon

    Ballingdon FHF Top Player

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    Might want to add that a tackle with a swinging stick is out?

    Sent from my SM-G935F using Tapatalk
     

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